Resonance Trophy and Achievement Guide

Roadmap at a glance
The safest route follows all 14 linear chapters with a collectible guide during the first playthrough. PowerPyx estimates about 20 hours and 3/10 difficulty, IGN gives 15–20 hours, and the broader completionist estimate reaches 22–25 hours. Those different methods support a planning range rather than one guaranteed finish time.
- Estimated difficulty: 3/10 in the PowerPyx roadmap.
- Approximate time: about 20 hours in PowerPyx; 15–20 hours in IGN; up to 22–25 hours in the completionist estimate.
- Minimum playthroughs: one, if the Resonance Point condition is completed.
- Difficulty trophies: none; Narrative difficulty and Invincible Mode are allowed.
- Chapter Select: available; there is no post-story free roam.
- 275 collectibles in total: 8 Blades, 37 Artefacts, 30 Charms, and 165 of 200 Resonance Points.
The one missable requirement
The critical condition is “Like a warrior.” Collect at least 165 of 200 Resonance Points in the same playthrough and spend them on all six mastery branches. The points do not carry into Chapter Select, save only when the next checkpoint is reached, and can be lost after a death before that checkpoint records them.
For “Like a warrior,” collect at least 165 of the 200 Resonance Points during a single playthrough and spend them to unlock all six mastery branches — three skills each, 18 in total, including the two sub-skills per branch. Buying every skill costs exactly 165 points at rising prices, and points spent on one skill raise the price of the others. Those points do not carry into Chapter Select, are saved only at checkpoints, and reload an older chapter resets your total to what you held at that point in the story. PowerPyx advises restarting a chapter promptly if you miss a large group.
Resonance Point spending plan
The other collectible categories are more forgiving: eight base-game Blades, 37 Artefacts, and 30 Charms including five Theseus Echoes. The preorder content adds a ninth Blade but does not replace the base requirement. These other collectible totals continue to count when revisiting chapters after the story.
| Skill tree | Cost of its two purchases | Running total |
|---|---|---|
| 1st tree | 5 + 10 | 15 |
| 2nd tree | 10 + 10 | 35 |
| 3rd tree | 15 + 10 | 60 |
| 4th tree | 20 + 10 | 90 |
| 5th tree | 25 + 10 | 125 |
| 6th tree | 30 + 10 | 165 |
Collectible route
Use Chapter Select and checkpoint restart to finish remaining combat actions. There is no post-story free roam, but there are no difficulty trophies. Narrative difficulty and Invincible Mode are permitted by the roadmap, and one playthrough is enough when the 165-point mastery condition is secured.
- 8 base-game Blades; the preorder DLC adds a ninth Blade but is not required for the base collectible total.
- 37 Artefacts / Relics of the Past and Present.
- 30 Charms, including 5 Theseus Echoes granted by the Axe Chalices that reward Pierced Coins.
- 165 of 200 Resonance Points — you can skip up to 35 of them.
- Chapters 8 and 14 contain no collectibles.
- Track your running total under Touchpad > Artefacts, bottom-left corner.
Combat trophy farming spots
| Trophy | Where to farm it |
|---|---|
| Returning the favor | Chapter 4, sub-chapter 4 (At the bottom): knife on the floor of the archer ambush room; also Chapter 5, Battle grounds |
| Cannon fodder | Chapter 5, Battle grounds: lure the brute into the house doorway; also Chapter 7 before the zipline |
| Inherited brutality | Chapter 12, The Beam: Focus attack on the first grouped enemies in the opening cave (Focus = L1+R1 with a full yellow bar) |
| Untouchable | Chapter 10, Parallel Paths, The Bridge: six straight parries with Nightmare + Invincible Mode and the Rusty Sword equipped |
| Excessive force | Chapter 11, Patera, second Puppet encounter: leave the head intact, let it grab you, then break free with Focus (avoid Narrative difficulty — grabs do not happen there) |
| Adaptable | Chapter 5, Battle grounds: one kill per blade, then reload checkpoint and switch at Touchpad > Sophia > Blades |
| No holds barred | Chapter 5, Battle grounds: throw the two bottles on the floor 20 times, reloading the checkpoint between throws |
| Overboard | Chapter 5, Battle grounds: kick 20 enemies into the spike traps in the ruins above the first encounter |
| They were people | Chapter 13, Surviving Corruption: shine the mirror at petrified enemies and repeat via checkpoint restart |
Cleanup after the story
Use Chapter Select for remaining Artefacts, Blades, Charms, and combat tasks. Combat trophies can be farmed with checkpoint restart. The roadmap identifies “Untouchable,” six consecutive parries without taking a hit, as the hardest individual trophy — it behaves glitchily on lower difficulties, hence the Nightmare-plus-Invincible-Mode setup above. The skill “Light Concentrate” unlocks automatically in Chapter 10, sub-chapter 5 (A Light that burns), which several later trophies depend on.
Story progression
The route contains 14 linear chapters. The chapter-completion trophies are unmissable, while the final platinum “The Sea Scorpion” unlocks on PS5 after every other trophy. There is no New Game+ mode, one autosave slot plus six profile saves, and no autopop because the game has no PS4 version.
Evidence limits
Guides disagree on total completion time and on whether to describe the list as 36 achievements or 37 trophies; the difference is the PS5 platinum. The route above preserves both platform-specific counts.
Sources
Evidence reviewed on August 28, 2026. Links open the source used for the claims above.